Top Interview Questions
Introduction
Object-Oriented Programming (OOP) is a programming paradigm that organizes software design around data, or objects, rather than functions and logic. An object can be anything with a defined state (attributes or properties) and behavior (methods or functions). OOP is widely used in modern programming because it mirrors real-world entities and relationships, making code easier to maintain, reuse, and extend. Languages like Java, C++, Python, C#, and Ruby are heavily based on OOP principles.
OOP revolves around four fundamental principles: Encapsulation, Inheritance, Polymorphism, and Abstraction. Let’s discuss each in detail.
Encapsulation is the process of wrapping data (variables) and methods (functions) that manipulate the data into a single unit called a class. It is primarily aimed at restricting direct access to some of an object’s components, which is achieved through access modifiers like private, protected, and public.
Example:
class Employee {
private String name;
private double salary;
public void setName(String name) {
this.name = name;
}
public String getName() {
return this.name;
}
public void setSalary(double salary) {
this.salary = salary;
}
public double getSalary() {
return this.salary;
}
}
In the above example, the name and salary fields are private and cannot be accessed directly outside the class. Access is provided via getter and setter methods. Encapsulation improves security, reduces complexity, and ensures controlled access to the data.
Inheritance is a mechanism in which one class (child or subclass) acquires the properties and behaviors of another class (parent or superclass). It promotes code reusability and establishes a natural hierarchy between classes.
Example:
class Animal {
void eat() {
System.out.println("Animal eats food");
}
}
class Dog extends Animal {
void bark() {
System.out.println("Dog barks");
}
}
public class Main {
public static void main(String[] args) {
Dog d = new Dog();
d.eat(); // inherited method
d.bark();
}
}
Here, Dog inherits the eat method from Animal. This avoids code duplication and makes the system easier to manage. Inheritance can be single, multiple (supported via interfaces in Java), multilevel, and hierarchical.
Polymorphism means “many forms” and allows objects to be treated as instances of their parent class rather than their actual class. Polymorphism is of two types:
Compile-time (Method Overloading): Same method name with different parameters in the same class.
Runtime (Method Overriding): Subclass provides a specific implementation of a method already defined in its superclass.
Example of Method Overloading:
class Calculator {
int add(int a, int b) {
return a + b;
}
double add(double a, double b) {
return a + b;
}
}
Example of Method Overriding:
class Animal {
void sound() {
System.out.println("Animal makes a sound");
}
}
class Cat extends Animal {
@Override
void sound() {
System.out.println("Cat meows");
}
}
Polymorphism enables flexibility, scalability, and easy maintenance in software design.
Abstraction is the concept of hiding unnecessary details from the user and showing only essential features of an object. This helps in reducing complexity and isolating impact of changes. In Java, abstraction is achieved using abstract classes and interfaces.
Example:
abstract class Vehicle {
abstract void start();
}
class Car extends Vehicle {
void start() {
System.out.println("Car starts with key");
}
}
Here, the user only knows that the Car can start; the internal mechanism is hidden.
At the heart of OOP are classes and objects.
Class: A blueprint or template for creating objects. It defines the attributes and behaviors.
Object: A real-world instance of a class.
Example:
class Student {
String name;
int age;
void display() {
System.out.println("Name: " + name + ", Age: " + age);
}
}
public class Main {
public static void main(String[] args) {
Student s1 = new Student();
s1.name = "Yash";
s1.age = 25;
s1.display();
}
}
In this example, Student is a class, and s1 is an object of that class.
Modularity: Each object is independent, making code easier to manage.
Reusability: Inheritance allows code reuse, reducing redundancy.
Scalability: Polymorphism enables systems to handle new requirements easily.
Maintainability: Encapsulation and abstraction make updates less error-prone.
Security: Access modifiers ensure controlled access to data.
Real-world modeling: OOP mimics real-world objects and relationships, improving understanding and design.
OOP principles guide software engineers to write robust, maintainable, and efficient code. Some key principles include:
SOLID Principles:
S: Single Responsibility Principle – A class should have only one reason to change.
O: Open/Closed Principle – Classes should be open for extension, closed for modification.
L: Liskov Substitution Principle – Objects of a superclass should be replaceable by subclass objects.
I: Interface Segregation Principle – Use multiple specific interfaces instead of one general-purpose interface.
D: Dependency Inversion Principle – Depend on abstractions, not concrete implementations.
DRY Principle (Don’t Repeat Yourself): Avoid code duplication.
KISS Principle (Keep It Simple, Stupid): Simplicity improves readability and maintainability.
Constructor: Special method to initialize objects.
Destructor: Method to clean up resources before object destruction.
Method: Function defined inside a class.
Attribute/Property: Variables that hold object data.
Interface: Defines a contract without implementation.
Overloading: Same method name, different parameters.
Overriding: Subclass method replaces superclass method.
Static members: Belong to class rather than instance.
Java: Fully object-oriented; supports encapsulation, inheritance, polymorphism, and abstraction. Widely used for enterprise applications.
C++: Supports both procedural and object-oriented programming; allows multiple inheritance.
Python: OOP is easy to use; supports dynamic typing and multiple inheritance.
C#: Similar to Java, used for .NET applications.
Ruby: Pure OOP; everything is an object.
Banking System:
Objects: Account, Customer, Transaction.
Methods: deposit(), withdraw(), transfer().
Encapsulation protects account balances.
Polymorphism handles different account types (Savings, Checking).
E-commerce System:
Objects: Product, Order, Cart, User.
Inheritance: DigitalProduct and PhysicalProduct inherit Product class.
Abstraction hides internal payment processing details.
Transportation System:
Objects: Vehicle, Bus, Car, Bike.
Inheritance and polymorphism simplify vehicle management.
Complexity: Overuse of objects may make code difficult to understand.
Performance: Object creation and method calls may be slower than procedural approaches.
Design Overhead: Proper class design requires planning and understanding of requirements.
Answer:
OOPs stands for Object-Oriented Programming. It is a programming paradigm that uses objects and classes to design programs. OOPs focuses on organizing code based on real-world entities, making programs more modular, reusable, and easier to maintain.
Key Concepts of OOPs:
Class: A blueprint for creating objects.
Object: An instance of a class.
Encapsulation: Wrapping data and methods together.
Inheritance: Acquiring properties of one class into another.
Polymorphism: Ability to take multiple forms (method overloading/overriding).
Abstraction: Hiding implementation details and showing only functionality.
Answer:
Class: A class is a blueprint or template for creating objects. It defines the properties (attributes) and behaviors (methods).
Example:
class Car {
String color;
int speed;
void start() {
System.out.println("Car started");
}
}
Object: An object is an instance of a class.
Example:
Car myCar = new Car(); // myCar is an object
myCar.color = "Red";
myCar.speed = 100;
myCar.start(); // Output: Car started
Answer:
Encapsulation is the process of wrapping data (variables) and methods into a single unit (class). It also provides data hiding, restricting direct access to some class components.
Example in Java:
class Person {
private String name; // private variable
public void setName(String name) { // setter method
this.name = name;
}
public String getName() { // getter method
return name;
}
}
Here, name is hidden from outside the class and accessed through getters and setters.
Benefits:
Protects data from unauthorized access.
Makes code more maintainable.
Answer:
Inheritance allows a class (child/subclass) to acquire the properties and methods of another class (parent/superclass).
Types of Inheritance in Java:
Single Inheritance
Multilevel Inheritance
Hierarchical Inheritance
Multiple Inheritance (via interfaces)
Hybrid Inheritance (combination)
Example:
class Animal {
void eat() {
System.out.println("Animal is eating");
}
}
class Dog extends Animal {
void bark() {
System.out.println("Dog is barking");
}
}
Dog d = new Dog();
d.eat(); // Inherited method
d.bark(); // Child method
Answer:
Polymorphism means many forms. It allows objects to behave differently based on their data types or context.
Types:
Compile-time Polymorphism (Method Overloading)
Same method name with different parameters.
class Math {
int add(int a, int b) { return a + b; }
double add(double a, double b) { return a + b; }
}
Runtime Polymorphism (Method Overriding)
Subclass provides its own implementation of a method.
class Animal {
void sound() { System.out.println("Animal sound"); }
}
class Dog extends Animal {
void sound() { System.out.println("Dog barking"); }
}
Animal a = new Dog();
a.sound(); // Output: Dog barking
Answer:
Abstraction is hiding the implementation details and showing only the essential features to the user.
In Java:
Achieved using abstract classes or interfaces.
Example:
abstract class Vehicle {
abstract void start(); // abstract method
}
class Car extends Vehicle {
void start() {
System.out.println("Car started");
}
}
Here, the user knows start() will start the vehicle but does not know the internal details.
| Feature | Abstraction | Encapsulation |
|---|---|---|
| Concept | Hides implementation details | Hides data (information) |
| How achieved | Abstract classes, Interfaces | Access modifiers (private/protected) |
| Focus | What a system does | How data is accessed |
| Example | Vehicle class with start() |
Person class with private name |
Answer:
A constructor is a special method used to initialize objects. It has:
Same name as the class
No return type
Can be parameterized or default
Example:
class Car {
String color;
Car(String c) {
color = c;
}
}
Car c1 = new Car("Red");
System.out.println(c1.color); // Red
| Feature | Class | Object |
|---|---|---|
| Definition | Blueprint/template | Instance of a class |
| Memory | No memory allocated | Memory is allocated |
| Example | Car |
myCar = new Car() |
| Feature | Method Overloading | Method Overriding |
|---|---|---|
| Compile/Run time | Compile-time (polymorphism) | Runtime (polymorphism) |
| Parameters | Different parameters | Same parameters |
| Return type | Can differ | Should be same (covariant allowed) |
| Inheritance | Not mandatory | Must have inheritance |
Answer:
The static keyword belongs to the class rather than an instance. It can be used for:
Static variables
Static methods
Static blocks
Example:
class Test {
static int count = 0; // shared by all objects
Test() { count++; }
}
Test t1 = new Test();
Test t2 = new Test();
System.out.println(Test.count); // Output: 2
this keyword?Answer:
this refers to the current object of a class. It is used to:
Access class variables
Call other constructors
Pass the current object
Example:
class Person {
String name;
Person(String name) { this.name = name; }
}
| Feature | Interface | Abstract Class |
|---|---|---|
| Methods | Only abstract (before Java 8) | Abstract and non-abstract methods |
| Multiple inheritance | Yes (implements multiple interfaces) | No |
| Variables | public static final by default | Can have instance variables |
| Constructor | Not allowed | Allowed |
Answer:
The final keyword is used to restrict the user in OOPs:
final class → cannot be inherited
final method → cannot be overridden
final variable → value cannot be changed
Example:
final int x = 10;
x = 20; // Error
Answer:
Encapsulation → Keep data safe inside class
Abstraction → Hide unnecessary details
Inheritance → Reuse code from parent
Polymorphism → Same method behaves differently
Answer:
Constructor overloading occurs when a class has more than one constructor with different parameter lists. It helps in creating objects in multiple ways.
Example:
class Car {
String color;
int speed;
Car() { // Default constructor
color = "White";
speed = 0;
}
Car(String color) { // Parameterized constructor
this.color = color;
speed = 0;
}
Car(String color, int speed) {
this.color = color;
this.speed = speed;
}
}
Car c1 = new Car(); // White, 0
Car c2 = new Car("Red"); // Red, 0
Car c3 = new Car("Blue", 100); // Blue, 100
Answer:
Dynamic method dispatch is the process in which a call to an overridden method is resolved at runtime rather than compile time.
Example:
class Animal {
void sound() { System.out.println("Animal sound"); }
}
class Dog extends Animal {
void sound() { System.out.println("Dog barking"); }
}
Animal a = new Dog();
a.sound(); // Output: Dog barking
Here, the actual method is decided at runtime depending on the object type.
| Feature | Class | Object |
|---|---|---|
| Definition | Blueprint/template | Instance of a class |
| Memory | Not allocated | Memory allocated |
| Behavior | Defines behavior | Exhibits behavior |
| Example | Car |
myCar = new Car() |
Answer:
A static block is used to initialize static variables when a class is loaded.
It executes only once at the time of class loading.
Example:
class Test {
static int count;
static {
count = 100;
System.out.println("Static block executed");
}
}
Output: "Static block executed" is printed when the class is loaded.
| Feature | Overriding | Overloading |
|---|---|---|
| Compile/Runtime | Runtime | Compile-time |
| Parameters | Must be same | Must be different |
| Return Type | Same (covariant allowed) | Can be different |
| Inheritance | Required | Not required |
Answer:
A package is a collection of related classes and interfaces. It helps in code modularity, reusability, and avoiding naming conflicts.
Example:
package mypackage;
public class Car {
void start() { System.out.println("Car started"); }
}
| Feature | Abstract Class | Interface |
|---|---|---|
| Methods | Abstract + concrete allowed | Only abstract (before Java 8) |
| Multiple inheritance | Not allowed | Allowed |
| Constructor | Allowed | Not allowed |
| Variables | Instance variables allowed | Only public static final |
Answer:
Aggregation: “Has-a” relationship where the child can exist without the parent.
Composition: “Part-of” relationship where the child cannot exist without the parent.
Example:
// Aggregation
class Engine { }
class Car {
Engine engine; // Car has-a Engine
}
// Composition
class House {
Room room; // Room cannot exist without House
House() { room = new Room(); }
}
| Relationship | Description | Life of Child |
|---|---|---|
| Association | General relationship between classes | Independent |
| Aggregation | “Has-a” relationship | Independent |
| Composition | Strong “Part-of” relationship | Dependent on parent |
| Keyword | Description |
|---|---|
final |
Used for variable, method, class to restrict changes/inheritance |
finally |
Block used in exception handling, always executes |
finalize |
Method called by GC before destroying an object |
Answer:
Cloning is creating an exact copy of an object using the clone() method from the Cloneable interface.
Example:
class Person implements Cloneable {
String name;
int age;
protected Object clone() throws CloneNotSupportedException {
return super.clone();
}
}
Person p1 = new Person();
Person p2 = (Person) p1.clone();
| Feature | Shallow Copy | Deep Copy |
|---|---|---|
| Copies object | Copies object reference only | Copies object + its references |
| Changes in copy | Affects original object | Original object not affected |
| Method | clone() |
Custom method or serialization |
Answer:
Access modifiers control visibility of class members.
| Modifier | Description |
|---|---|
private |
Accessible only within class |
default |
Accessible within package |
protected |
Accessible within package + subclass |
public |
Accessible from anywhere |
| Feature | Class | Abstract Class | Interface |
|---|---|---|---|
| Methods | Concrete | Abstract + concrete | Abstract only (Java 8+ default/static) |
| Variables | Yes | Yes | public static final |
| Inheritance | Single/multiple | Single only | Multiple |
| Instantiation | Yes | No | No |
Answer:
Code Reusability: Classes can be reused via inheritance.
Modularity: Objects are self-contained modules.
Maintainability: Easy to modify and extend code.
Flexibility: Polymorphism allows flexibility in method usage.
Security: Encapsulation provides data hiding.
Answer:
The main OOP principles are:
Encapsulation: Hiding data using private/protected modifiers.
Example: Using getters and setters to access private fields.
Abstraction: Exposing only relevant methods, hiding implementation.
Example: Creating abstract classes for Payment processing (PayPal, CreditCard) and implementing only necessary methods.
Inheritance: Reusing code through parent-child relationships.
Example: Base class Employee with Manager and Developer subclasses.
Polymorphism: Allowing objects to take multiple forms.
Example: Method overriding for calculateSalary() in different employee types.
Real-world scenario:
In a billing system, I used abstraction to create a Payment interface. Different payment types (CreditCardPayment, UPIPayment) implemented the interface, allowing easy extension without changing core logic.
Answer:
Method Overloading: Same method name with different parameters in the same class.
class Calculator {
int add(int a, int b) { return a + b; }
double add(double a, double b) { return a + b; }
}
Method Overriding: Subclass provides a specific implementation of a method defined in parent class.
class Employee {
void work() { System.out.println("Employee working"); }
}
class Developer extends Employee {
void work() { System.out.println("Developer coding"); }
}
Real-world scenario:
In an HR application, Employee.calculateBonus() was overridden in Manager and Developer classes because bonus calculation logic differed.
| Feature | Abstract Class | Interface |
|---|---|---|
| Methods | Abstract + concrete | Abstract (Java 7); default/static allowed in Java 8+ |
| Variables | Instance variables allowed | Only public static final |
| Multiple inheritance | Not allowed | Allowed |
| Constructor | Allowed | Not allowed |
Use case:
Use abstract class when you have shared code and want some default behavior.
Use interface for defining capabilities that multiple unrelated classes can implement (Serializable, Cloneable).
Answer:
Aggregation: Weak “has-a” relationship. The child can exist independently.
class Department { }
class Employee {
Department dept; // Employee has-a Department
}
Composition: Strong “part-of” relationship. Child cannot exist without parent.
class House {
Room room;
House() { room = new Room(); }
}
Scenario:
In a project management system, a Project contains multiple Tasks. If the project is deleted, tasks are deleted too → composition.
Answer:
Java does not support multiple inheritance with classes to avoid ambiguity (“diamond problem”).
Instead, interfaces are used.
If two interfaces have default methods with the same signature, the implementing class must override the method.
Example:
interface A { default void show() { System.out.println("A"); } }
interface B { default void show() { System.out.println("B"); } }
class C implements A, B {
public void show() { System.out.println("C"); } // resolve conflict
}
Shallow Copy: Copies object reference only; changes affect original.
Deep Copy: Creates a new object with cloned values; original remains unaffected.
Example:
class Employee implements Cloneable {
Address address;
protected Object clone() throws CloneNotSupportedException {
return super.clone(); // shallow copy
}
}
For deep copy, you manually clone Address inside Employee.clone().
Scenario:
In caching systems, deep copy ensures cached objects are isolated from changes to original objects.
Answer:
Singleton Pattern: Restrict class to a single instance.
public class Logger {
private static Logger instance;
private Logger() { }
public static Logger getInstance() {
if(instance == null) instance = new Logger();
return instance;
}
}
Factory Pattern: Create objects without exposing instantiation logic.
Observer Pattern: Notify multiple objects on state changes.
Scenario:
In a real-time notification system, I used the Observer Pattern to update dashboards whenever a new order was placed.
| Keyword | Description |
|---|---|
final |
Prevent inheritance/overriding/changes to variables |
finally |
Block in try-catch that always executes |
finalize |
Called by GC before destroying an object |
Scenario:
finally was used in DB operations to ensure connection closure, regardless of exceptions.
Answer:
Avoid circular references in objects.
Use weak references for caches.
Close resources (DB connections, files) in finally blocks or use try-with-resources.
Remove objects from collections when no longer needed.
Scenario:
In a Spring Boot project, failing to remove listeners led to memory leaks. Refactoring with weak references resolved it.
Answer:
SOLID principles guide OOP design:
S - Single Responsibility Principle: Each class has one responsibility.
O - Open/Closed Principle: Classes open for extension, closed for modification.
L - Liskov Substitution Principle: Subtypes should replace base types without errors.
I - Interface Segregation Principle: Use multiple specific interfaces instead of one general interface.
D - Dependency Inversion Principle: High-level modules should not depend on low-level modules; depend on abstractions.
Scenario:
In a billing system:
Separate classes for InvoiceGenerator and PaymentProcessor (SRP).
PaymentProcessor implements Payment interface (OCP & DIP).
| Feature | Procedural Programming | Object-Oriented Programming |
|---|---|---|
| Approach | Function-based | Object-based |
| Reusability | Low | High |
| Data Handling | Separate from functions | Encapsulated in objects |
| Example | C | Java, C++, C# |
Scenario:
In legacy systems, converting procedural billing code to OOP improved maintainability and reduced code duplication.
this and super keywords.this: Refers to the current object. Used to avoid naming conflicts, call constructors, or pass object reference.
super: Refers to parent class. Used to call parent constructors or methods.
Scenario:
In a multi-level inheritance scenario for Employee -> Manager, super was used to call the base constructor to initialize common fields.
Answer:
Use try-catch-finally blocks.
Prefer custom exceptions for project-specific errors.
Use checked exceptions for recoverable and unchecked for programming errors.
Scenario:
In an e-commerce project, OutOfStockException (custom exception) was thrown when stock was insufficient, maintaining clean error handling.
Answer:
Runtime polymorphism allows behavior to be decided at runtime via method overriding.
Scenario:
In a payroll system, calculateSalary() was overridden in multiple subclasses (FullTimeEmployee, ContractEmployee). Depending on the object type, the correct method was invoked at runtime.
Answer:
Apply SOLID principles.
Use design patterns (Factory, Observer, Singleton, Strategy).
Encapsulate data and minimize coupling.
Write unit tests for critical classes.
Maintain modular code structure with packages.
Scenario:
In a banking application, we used modular packages for Customer, Account, and Transaction with interfaces and abstract classes to ensure scalability.
Answer:
Is-a relationship: Represents inheritance. One class is a subtype of another.
Example: Dog is-a Animal → class Dog extends Animal.
Has-a relationship: Represents composition or aggregation. One class contains another.
Example: Car has-a Engine → class Car { Engine engine; }.
Scenario:
In an e-commerce system, Order has-a Customer, and Manager is-a Employee.
Answer:
Definition: Subtypes must be substitutable for their base types without affecting correctness.
Scenario:
In a payment system:
class Payment {
double process(double amount) { return amount; }
}
class CreditCardPayment extends Payment {
double process(double amount) { return amount * 0.98; } // discount applied
}
Any Payment reference can hold CreditCardPayment without breaking functionality.
Answer:
Dependency Injection (DI): Technique to inject dependencies rather than creating them inside a class.
Helps reduce tight coupling and improves testability.
Example:
class EmailService { void sendEmail() {} }
class UserService {
private EmailService emailService;
public UserService(EmailService emailService) { this.emailService = emailService; }
}
Scenario: In a Spring Boot application, DI allowed swapping EmailService with SMSService without changing UserService.
| Feature | Shallow Copy | Deep Copy |
|---|---|---|
| Copies | Only object reference | Object + referenced objects |
| Effect on original | Changes in copy affect original | Original remains unaffected |
| Implementation | Object.clone() |
Manual cloning or serialization |
Scenario:
In caching objects for a workflow engine, deep copy ensured tasks were independent of original workflow objects.
| Feature | Composition | Inheritance |
|---|---|---|
| Relationship | “Has-a” | “Is-a” |
| Coupling | Loose | Tight |
| Flexibility | High | Limited |
| Example | Car has-a Engine | Dog is-a Animal |
Scenario:
In a project management tool, Project has-a Task (composition) while Manager is-a Employee (inheritance).
Answer:
Design Patterns: Reusable solutions for common problems in software design.
Patterns I’ve used:
Singleton: Logger, DB connection.
Factory: Payment gateway selection.
Observer: Real-time notifications in dashboards.
Strategy: Dynamic discount calculation.
Decorator: Dynamic enhancement of features, e.g., applying multiple tax rules.
Answer:
Definition: Software entities should be open for extension but closed for modification.
Example:
interface Notification { void notifyUser(String message); }
class EmailNotification implements Notification { ... }
class SMSNotification implements Notification { ... }
Adding a new notification type (PushNotification) doesn’t modify existing code, satisfying OCP.
Answer:
Definition: Clients should not be forced to implement interfaces they don’t use.
Scenario:
Instead of one large EmployeeActions interface:
interface Work { void doWork(); }
interface Report { void generateReport(); }
Developer implements Work only, Manager implements both Work and Report.
Answer:
Definition: A class should have only one reason to change.
Example:
class InvoiceGenerator { void generateInvoice() {} }
class InvoicePrinter { void printInvoice() {} }
Scenario:
In a billing system, separating invoice generation and printing reduces bugs and enhances maintainability.
| Relationship | Definition | Life of Child |
|---|---|---|
| Association | General relationship | Independent |
| Aggregation | “Has-a” relationship | Can exist alone |
| Composition | Strong “part-of” relationship | Dependent on parent |
Scenario:
Employee associated with Project (Association)
Car has Engine (Aggregation)
House has Room (Composition)
Answer:
Via interfaces only.
If multiple interfaces have the same default method, the implementing class must override the method.
Example:
interface A { default void show() {} }
interface B { default void show() {} }
class C implements A, B { public void show() { } }
Answer:
Abstract Class: Provides partial implementation with abstract methods.
Template Method Pattern: Defines skeleton of an algorithm in the abstract class but lets subclasses define specific steps.
Scenario:
In order processing, abstract class defined processOrder(), and subclasses implemented calculateDiscount() differently.
Answer:
Use try-catch-finally for safe error handling.
Create custom exceptions for business-specific rules.
Example:
class InsufficientFundsException extends Exception { }
class BankAccount {
void withdraw(double amount) throws InsufficientFundsException { ... }
}
Scenario:
In a banking system, InsufficientFundsException handled invalid transactions without crashing the system.
Answer:
Use composition over inheritance where suitable.
Apply lazy initialization for heavy objects.
Avoid unnecessary object creation (use object pooling).
Minimize deep object graphs to reduce GC overhead.
Use immutable objects for thread safety.
Scenario:
In a reporting engine, object pooling reduced creation overhead of report templates.
Answer:
Follow SOLID principles.
Use design patterns appropriately.
Encapsulate data and minimize tight coupling.
Modularize code with packages and interfaces.
Implement unit testing and code reviews.
Scenario:
In a subscription management system, modular OOP design allowed easy addition of new subscription types without changing existing code.